Tinker Dragoon's Page O'Stuff

Gizmoteer: Armor Construction

This program allows a character to make and repair all kinds of conventional body armors, both ancient and modern, including the concealed types. Any of the armors listed in the equipment section can be made at 10% of the listed cost. Ancient armors require 12 hours of work for each 10 SDC, and modern armors require 24 hours of work for each 10 SDC. The character can also modify armors, adding up to +10% of the total armor SDC without decreasing the mobility of the armor. A maximum of +25% can be added to a suit of armor, but then it will be heavy and slightly awkward (-1 to all combat rolls and -10% to physical skills). A.R. can also be increased by a maximum of 2 points. The light bullet-proofing clothing gimmick can also be constructed at $500 per 10 SDC, to a maximum of 40 SDC absorption. Another trick is to build small weapons like pistols, stun guns, spike launchers, etc., into armor, especially hard armors, or combat gauntlets. The Basic Gizmoteer Construction Skill is used to create, repair, or modify armors, though specific skills like armorer and mechanical engineer are used to work on environmental systems, built-in weapons, and other special features.

Armorer (+10%)
Blacksmith (+20%)
Chemistry (+10%)
Chemistry: Analytical (+15%)
Leatherworking (+20%)
Mechanical Engineer (+15%)
Metallurgy (+20%)

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